Rage
Level Features Rages Damage
1st Rage, Unarmoured Defence 2 +2
2nd Reckless Attack, Danger Sense 2 +2
3rd Primal Path 3 +2
4th Ability Score Improvement 3 +2
5th Extra Attack, Fast Movement 3 +2
6th Path feature 4 +2
7th Feral Instinct 4 +2
8th Ability Score Improvement 4 +2
9th Brutal Critical (1 die) 4 +3
10th Path feature 4 +3
11th Relentless Rage 4 +3
12th Ability Score Improvement 5 +3
13th Brutal Critical (2 dice) 5 +3
14th Path feature 5 +3
15th Persistent Rage 5 +3
16th Ability Score Improvement 5 +4
17th Brutal Critical (3 dice) 6 +4
18th Indomitable Might 6 +4
19th Ability Score Improvement 6 +4
20th Primal Champion Unlimited +4

Hit Points
Hit Dice: 1d12 per barbarian level
Hit Points at
1st Level:
12 + your Constitution modifier
Hit Points at
Higher Levels:
1d12 (or 7) + your Constitution modifier per barbarian level after 1st
Proficiencies
Armour: Light armour, medium armour, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a greataxe or (b) any martial melee weapon
  • (a) two handaxes or (b) any simple weapon
  • An explorer's pack and four javelins
Rage (1st Level)
Unarmoured Defence (1st Level)
Reckless Attack (2nd Level)
Danger Sense (2nd Level)
Primal Path (3rd Level)
Ability Score Improvement (4th, 8th, 12th, 16th, and 19th Level)
Extra Attack (5th Level)
Fast Movement (5th Level)
Feral Instinct (7th Level)
Brutal Critical (9th, 13th, and 17th Level)
Relentless Rage (11th Level)
Persistent Rage (15th Level)
Indomitable Might (18th Level)
Primal Champion (20th Level)

Path of the Berserker

Path of the Totem Warrior