Sorcery Cantrips Spells —Spell Slots per Spell Level—
Level Features Points Known Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st Spellcasting, Sorcerous Origin 4 2 2
2nd Font of Magic 2 4 3 3
3rd Metamagic 3 4 4 4 2
4th Ability Score Improvement 4 5 5 4 3
5th 5 5 6 4 3 2
6th Sorcerous Origin feature 6 5 7 4 3 3
7th 7 5 8 4 3 3 1
8th Ability Score Improvement 8 5 9 4 3 3 2
9th 9 5 10 4 3 3 3 1
10th Metamagic 10 6 11 4 3 3 3 2
11th 11 6 12 4 3 3 3 2 1
12th Ability Score Improvement 12 6 12 4 3 3 3 2 1
13th 13 6 13 4 3 3 3 2 1 1
14th Sorcerous Origin feature 14 6 13 4 3 3 3 2 1 1
15th 15 6 14 4 3 3 3 2 1 1 1
16th Ability Score Improvement 16 6 14 4 3 3 3 2 1 1 1
17th Metamagic 17 6 15 4 3 3 3 2 1 1 1 1
18th Sorcerous Origin feature 18 6 15 4 3 3 3 3 1 1 1 1
19th Ability Score Improvement 19 6 16 4 3 3 3 3 2 1 1 1
20th Sorcerous Restoration 20 6 16 4 3 3 3 3 2 2 1 1

Hit Points
Hit Dice: 1d6 per sorcerer level
Hit Points at
1st Level:
6 + your Constitution modifier
Hit Points at
Higher Levels:
1d6 (or 4) + your Constitution modifier per sorcerer level after 1st
Proficiencies
Armour: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion
Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a light crossbow and 20 bolts or (b) any simple weapon
  • (a) a component pouch or (b) an arcane focus
  • (a) a dungeoneer's pack or (b) an explorer's pack
  • Two daggers
Spellcasting (1st Level)
Sorcerous Origin (1st Level)
Font of Magic (2nd Level)
Metamagic (3rd, 10th, and 17th Level)
Ability Score Improvement (4th, 8th, 12th, 16th, and 19th Level)
Sorcerous Restoration (20th Level)

Draconic Bloodline

Wild Magic

Storm Sorcery