Cantrips | Spells | Spell | Slot | Invocations | ||
---|---|---|---|---|---|---|
Level | Features | Known | Known | Slots | Level | Known |
1st | Otherworldly Patron, Pact Magic | 2 | 2 | 1 | 1st | — |
2nd | Eldritch Invocations | 2 | 3 | 2 | 1st | 2 |
3rd | Pact Boon | 2 | 4 | 2 | 2nd | 2 |
4th | Ability Score Improvement | 3 | 5 | 2 | 2nd | 2 |
5th | — | 3 | 6 | 2 | 3rd | 3 |
6th | Otherworldly Patron feature | 3 | 7 | 2 | 3rd | 3 |
7th | — | 3 | 8 | 2 | 4th | 4 |
8th | Ability Score Improvement | 3 | 9 | 2 | 4th | 4 |
9th | — | 3 | 10 | 2 | 5th | 5 |
10th | Otherworldly Patron feature | 4 | 10 | 2 | 5th | 5 |
11th | Mystic Arcanum (6th level) | 4 | 11 | 3 | 5th | 5 |
12th | Ability Score Improvement | 4 | 11 | 3 | 5th | 6 |
13th | Mystic Arcanum (7th level) | 4 | 12 | 3 | 5th | 6 |
14th | Otherworldly Patron feature | 4 | 12 | 3 | 5th | 6 |
15th | Mystic Arcanum (8th level) | 4 | 13 | 3 | 5th | 7 |
16th | Ability Score Improvement | 4 | 13 | 3 | 5th | 7 |
17th | Mystic Arcanum (9th level) | 4 | 14 | 4 | 5th | 7 |
18th | — | 4 | 14 | 4 | 5th | 8 |
19th | Ability Score Improvement | 4 | 15 | 4 | 5th | 8 |
20th | Eldritch Master | 4 | 15 | 4 | 5th | 8 |
Hit Points | |
Hit Dice: | 1d8 per warlock level |
Hit Points at 1st Level: |
8 + your Constitution modifier |
Hit Points at Higher Levels: |
1d8 (or 5) + your Constitution modifier per warlock level after 1st |
Proficiencies | |
Armour: | Light armour |
Weapons: | Simple weapons |
Tools: | None |
Saving Throws: | Wisdom, Charisma |
Skills: | Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion |
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a component pouch or (b) an arcane focus
- (a) a scholar's pack or (b) a dungeoneer's pack
- Leather armour, any simple weapon, and two daggers
Otherworldly Patron (1st Level)
You have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
Pact Magic (1st Level)
Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See spellcasting for the general rules of spellcasting and spells-warlock for the warlock spell list.
Cantrips
You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.
Spell Slots
The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
Spells Known of 1st Level and Higher
You know two 1st-level spells of your choice from the warlock spell list.
The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level.
Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Spellcasting Focus
You can use an arcane focus as a spellcasting focus for your warlock spells.
Eldritch Invocations (2nd Level)
In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.
You gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.
Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
Agonizing Blast (eldritch blast cantrip Required)
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Repelling Blast (eldritch blast cantrip Required)
When you hit a creature with eldritch blast, you can push the creature up to 4 metres away from you in a straight line.
Eldritch Spear (eldritch blast cantrip Required)
When you cast eldritch blast, its range is 100 metres.
Armour of Shadows
You can cast mage armour on yourself at will, without expending a spell slot or material components.
Beast Speech
You can cast speak with animals at will, without expending a spell slot.
Beguiling Influence
You gain proficiency in the Persuasion skill.
Devil's Sight
You can see normally in darkness, both magical and nonmagical, to a distance of 40 metres.
Eldritch Sight
You can cast detect magic at will, without expending a spell slot.
Eyes of the Rune Keeper
You can read all writing.
Fiendish Vigour
You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.
Gaze of Two Minds
You can use your full action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your full action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.
Mask of Many Faces
You can cast disguise self at will, without expending a spell slot.
Misty Visions
You can cast silent image at will, without expending a spell slot or material components.
Thief of Five Fates
You can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest.
Voice of the Chain Master (Pact of the Chain feature Required)
You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
Book of Ancient Secrets (Pact of the Tome feature Required)
You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
Mire the Mind (5th Level Required)
You can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest.
One with Shadows (5th Level Required)
When you are in an area of dim light or darkness, you can use your full action to become invisible until you move or take an action or a reaction.
Sign of Ill Omen (5th Level Required)
You can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest.
Thirsting Blade (5th Level and Pact of the Blade feature Required)
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
Bewitching Whispers (7th Level Required)
You can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.
Dreadful Word (7th Level Required)
You can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest.
Sculptor of Flesh (7th Level Required)
You can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.
Ascendant Step (9th Level Required)
You can cast levitate on yourself at will, without expending a spell slot or material components.
Minions of Chaos (9th Level Required)
You can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.
Otherworldly Leap (9th Level Required)
You can cast jump on yourself at will, without expending a spell slot or material components.
Whispers of the Grave (9th Level Required)
You can cast speak with dead at will, without expending a spell slot.
Lifedrinker (12th Level and Pact of the Blade feature Required)
When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).
Chains of Carceri (15th Level and Pact of the Chain feature Required)
You can cast hold monster at will—targeting a celestial, fiend, or elemental—without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.
Master of Myriad Forms (15th Level Required)
You can cast alter self at will, without expending a spell slot.
Visions of Distant Realms (15th Level Required)
You can cast arcane eye at will, without expending a spell slot.
Witch Sight (15th Level Required)
You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 10 metres of you and within line of sight.
Pact Boon (3rd Level)
Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
Pact of the Chain
You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against the number of spells you can learn.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own.
Pact of the Blade
You can use your full action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming immunity to nonmagical attacks and damage.
Your pact weapon disappears if it is more than 2 metres away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.
Pact of the Tome
Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any spell list. While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known.
If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
Ability Score Improvement (4th, 8th, 12th, 16th, and 19th Level)
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Alternatively, you you can choose a feat found in the Feats & Epic Boons page.
Mystic Arcanum (11th, 13th, 15th, and 17th Level)
Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.
You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.
Eldritch Master (20th Level)
You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.
The Archfey
Archey Expanded Spells
Spell Level | Spells |
---|---|
1st | faerie fire, sleep |
2nd | calm emotions, phantasmal force |
3rd | blink, plant growth |
4th | dominate beast, greater invisibility |
5th | dominate person, seeming |
Expanded Spell List (1st Level)
The Archfey lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fey Presence (1st Level)
Your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As a full action, you can cause each creature in a 4-metre cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.
Once you use this feature, you can't use it again until you finish a short or long rest.
Misty Escape (6th Level)
You can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 20 metres to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.
Once you use this feature, you can't use it again until you finish a short or long rest.
Beguiling Defences (10th Level)
Your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 minute or until the creature takes any damage.
Dark Delirium (14th Level)
You can plunge a creature into an illusory realm. As a full action, choose a creature that you can see within 20 metres of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.
Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.
You must finish a short or long rest before you can use this feature again.
The Fiend
Fiend Expanded Spells
Spell Level | Spells |
---|---|
1st | burning hands, command |
2nd | blindness/deafness, scorching ray |
3rd | fireball, stinking cloud |
4th | fire shield, wall of fire |
5th | flame strike, hallow |
Expanded Spell List (1st Level)
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Dark One's Blessing (1st Level)
When you reduce a hostile creature to 0 hit points, you gain shielding equal to your Charisma modifier + your warlock level (minimum of 1).
Dark One's Own Luck (6th Level)
You can call on your patron to alter fate in your favour. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.
Once you use this feature, you can't use it again until you finish a short or long rest.
Fiendish Resilience (10th Level)
You can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature.
Hurl Through Hell (14th Level)
When you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you can't use it again until you finish a long rest.
The Great Old One
Great Old One Expanded Spells
Spell Level | Spells |
---|---|
1st | dissonant whispers, Tasha's hideous laughter |
2nd | detect thoughts, phantasmal force |
3rd | clairvoyance, sending |
4th | dominate beast, Evard's black tentacles |
5th | dominate person, telekinesis |
Expanded Spell List (1st Level)
The Great Old One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Awakened Mind (1st Level)
Your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 10 metres of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
Entropic Ward (6th Level)
You learn to magically ward yourself against attack and to turn an enemy's failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.
Once you use this feature, you can't use it again until you finish a short or long rest.
Thought Shield (10th Level)
Your thoughts can't be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do.
Create Thrall (14th Level)
You gain the ability to infect a humanoid's mind with the alien magic of your patron. You can use your full action to touch an incapacitated humanoid. That creature is then charmed by you until a remove curse spell is cast on it, the charmed condition is removed from it, or you use this feature again.
You can communicate telepathically with the charmed creature as long as the two of you are on the same plane of existence.
The Undying
Undying Expanded Spells
Spell Level | Spells |
---|---|
1st | false life, ray of sickness |
2nd | blindness/deafness, silence |
3rd | feign death, speak with dead |
4th | aura of life, death ward |
5th | contagion, legend lore |
Expanded Spell List (1st Level)
The Undying lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Among the Dead (1st Level)
You learn the spare the dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease.
Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.
Defy Death (6th Level)
You can give yourself vitality when you cheat death or when you help someone else cheat it. You can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point) when you succeed on a death saving throw or when you stabilize a creature with spare the dying.
Once you use this feature, you can't use it again until you finish a long rest.
Undying Nature (10th Level)
You can hold your breath indefinitely, and you don't require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.
In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.
Indestructible Life (14th Level)
You partake of some of the true secrets of the Undying. On your turn, you can use a half action to regain hit points equal to 1d8 + your warlock level. Additionally, if you put a severed body part of yours back in place when you use this feature, the part reattaches.
Once you use this feature, you can't use it again until you finish a short or long rest.